Zspheres in Zbrush

I finally got around to figuring out how Zspheres work in Zbrush. Gotta think of ways to work faster since I’ll be doing most of the creature design and modeling for my group film project.

This was a quick muck around with proportions with the Zspheres, changed it to an

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adaptive mesh and did a really rough sculpt of what appears to be a Rhinobatsloth.

I found that while the upper torso and fore legs were generally not that bad, the hind legs suffered badly from lack of reference. That’s where Elliot Goldfinger’s animal anatomy book comes in to save the day!


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One Response to “Zspheres in Zbrush”

  1. Ooooh I like, it looks pretty! I mean the whole rendering thing, zbrush is much prettiness…