Archive for the ‘Character’ Category
Kitchen Stadium
Thursday, December 11th, 2008I’ve been trying out some new stuff lately.. Had a go at making La Mian (Hand Pulled Noodles).. I was inspired by a great bowl of Pork Rib La Mian I had at Century Square’s basement level last saturday after Forest Adventure.
Sadly, my hand pulled noodles weren’t as pull able as I would have liked, so I had to cut them with a knife (note to self, get a Pasta Machine).
The soup started with chicken bones, dried prawns (Thanks mom, good idea!), garlic and ginger. Shabu-shabu pork slices, prawns and spinach were added to the boiling mixture just before serving. The noodles were kinda weird looking, but the taste was pretty good.. Added some chin chia lok (fermented shrimp) chilli for extra kick and flavour.
Here’s a picture after everyone devoured most of it in a fit of hunger – I managed to remember in time to snap a photo, but all that was left by that time were noodles and spinach. Heh, it was a fun experiment..but that being said.. next time I’m just gonna use instant noodles..
Oh yeah.. and this is what I made today with Blender..
It was a bit of a struggle at first what with the weird UI and all, but for about 6 hours work from installing the program I’m pretty happy with the results. More updates coming soon..
Zspheres in Zbrush
Wednesday, June 25th, 2008I finally got around to figuring out how Zspheres work in Zbrush. Gotta think of ways to work faster since I’ll be doing most of the creature design and modeling for my group film project.
This was a quick muck around with proportions with the Zspheres, changed it to an adaptive mesh and did a really rough sculpt of what appears to be a Rhinobatsloth.
I found that while the upper torso and fore legs were generally not that bad, the hind legs suffered badly from lack of reference. That’s where Elliot Goldfinger’s animal anatomy book comes in to save the day!
The Texturing Continues..
Monday, June 9th, 2008
Boo.
Changeling
Tuesday, May 13th, 2008
Sooo.. it’s been awhile.. my environment modeling is on the backburner now that I’ve started on my character model.. I’m almost done with the low poly modeling, once I’m done tweaking his left arm it’s time to unwrap and get sculpting in Zbrush.
Anyway, won’t be posting much about this project save at milestones. I did start a new project tho, daily self portraits. The goal is to spend 30 min to an hour each day on my ailing traditional skills, in various media. Here’s today’s attempt, took me 1 hour in photoshop.




