Archive for the ‘Environment’ Category
Piazza Lost in Time
Friday, October 17th, 2008Ok, this has gotten lost in time, what with wrestling with the rendering of my short film through the day and some of the nights.. Threw this door panel into Zbrush and smacked it around a bit.. Did a lot of messing around with the geometry, spent most of the time changing the triangulation of the front face cause the vertex lighting was making it look really weird. Texture is temporary once again, but for the sculpting probably just need some cleanup on those bricks sticking out near the arch.
Total time spent on this project has been roughly 6 nights.. gah, still too slow. Well, at least this is something. Tomorrow night I’ll fast track the 3 window pieces for this building, then it just needs a roof to finish it off.
Piazza Day Five
Saturday, October 11th, 2008Piazza Day Four
Friday, October 10th, 2008Made a few more base pieces to rough in the rest of the environment. 2 window panels now complete and awaiting detailing.. Lots more to go. Found an annoying problem with some instanced pieces, they all react to the light according to the original piece and not individually. Going to start on the church adjoining this building next.
Piazza Day Three
Thursday, October 9th, 2008I’m really not progressing as fast as I’d like with this.. Still stuck on the first building. Modelled the first window panel, the rest are still placeholders. Added trim as well.
Did some rudimentary UV unwrapping and testing of layouts. The seam problem seems to get worse when zooming out. Fixed it by offsetting the UVs at the border slightly. It doesn’t line up exactly when zoomed up real close, but I think it’ll do. Should work for the average player anyways, let’s not think about the guys who like to stick their eyes right onto the wallpaper.
Another problem I’m facing is strange lighting on some of the blocks. Not sure if this is an issue with the Kjapi CGFX shader or something else.
Gonna post my progress so far on Polycount, hopefully gaining insight into better workflow or other things I might have missed.






